Diploma In Game Development

TypeOnline Course
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If you’re interested in gaming, chances are you’re interested in game development. As one of the fastest growing and best paying industries of work in the world at present, our course in Game Development is an excellent option. Learn the fundamentals of developing a killer game today.

Students will learn how to make a basic game, together with the fundamentals of game development e.g.

-Game design and how to use Unity (software for game development)
-Plot, storyline and screen writing
-Character development
-Processes of game development
-Theoretical concepts in game development including teams and functions
-Comprehending different marketing approaches around different games
-Practically understanding famous games and their influence on society
-Other game making tools (Construct 2, Game Maker)

Game development is enjoyable, easy to learn and is a fantastic hobbyist pursuit or career choice. Included in the course are Concept Notes on how to use Unity to develop your first basic game.

A digital certificate will be available upon completion of the course. A printed certificate is available at an additional costs.

Section 1Plot Development and Storyline
Lecture 1Plot Development and Storyline
Lecture 2What is plot development?
Lecture 3Principles of Plot development
Lecture 4Things to avoid while developing your game's storyline?
Lecture 5The recipe that worked
Lecture 6Summary
Section 2Character Design and Development
Lecture 7Character Design and Development
Lecture 8What is Character design?
Lecture 9What are the goals of character design or development?
Lecture 10Character design process
Lecture 11The nature of video game characters
Lecture 12Types of Avatars
Lecture 13Different art styles for designing characters
Lecture 14Prominent character roles
Section 3Target Audience for Video Games
Lecture 15Target Audience for Video Games
Lecture 16What is target audience?
Lecture 17What are the basic reasons behind the popularity/ success of a video game?
Lecture 18How can target audience be broadly classified?
Lecture 19Choosing the target audience
Lecture 20How target audience might change in the future?
Lecture 21Summary
Section 4Player Level & Story World Development
Lecture 22Player Level & Story World Development
Lecture 23What is player level & story world?
Lecture 24Basic types of story world depiction and development
Lecture 25Why are levels required?
Lecture 26Objectives of level design
Lecture 27How to design levels?
Lecture 28Things to avoid during level design
Lecture 29Summary
Section 5Game Programming & the Process of Game Development
Lecture 30Game Programming & the Process of Game Development
Lecture 31What is game programming?
Lecture 32Programming and game development
Lecture 33Game development process
Lecture 34Three major milestones of game development
Lecture 35How game development varies?
Lecture 36What are game engines?
Lecture 37AI Programming at a glance
Lecture 38Conclusion
Section 6Overview of Game Development Tools
Lecture 39Overview of Game Development Tools
Lecture 40What is a game development tool?
Lecture 41History of game development tools
Lecture 42Construct 2: Overview
Lecture 43Construct 2: Features
Lecture 44GameMaker: Overview
Lecture 45GameMaker: Features
Lecture 46Unity: Overview
Lecture 47Unity: Features
Lecture 48Summary
Section 7A Beginner’s Guide to Unity
Section 8Game Development – Quiz 1
Lecture 50Game Development – Quiz 1
Section Quiz
Section 9Game Development – Quiz 2
Lecture 51Game Development – Quiz 2
Section Quiz
Section 10Game Development – Test Yourself
Section 11Thank you

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